Frank Carlson
First Class Passenger
Biographical information
Residence 9 Stanley Crescent, London W11
Physical information
Gender Male
Aboard the Titanic
Class First Class
Cabin C-73
Boarded ship Cherbourg, France (10 April, 1912)
Loyalty British Secret Service

Frank Carlson is the main character and protagonist in Adventure Out Of Time. Carlson himself is only seen very briefly in shadow in one cutscene in the game, as the player sees everything from Carlson's point of view. He wears a French-cut tuxedo on his Titanic mission, as noted by Beatrix Conkling.

First MissionEdit

Carlson remained in his cabin, C-73, as instructed, for the entire voyage, awaiting his contact Penny Pringle. On the fateful night of the voyage he left his cabin to meet his past lover, Georgia, who had asked to meet him on deck. It is assumed that because Carlson left his cabin to meet Georgia, he missed his meeting with Penny Pringle and she, therefore, cancelled his mission of retrieving the Rubaiyat. The ship struck the iceberg and started to sink and Carlson left the ship on a lifeboat.

Succeeding his mission would have given the British Secret Service power in Europe to prevent the imminent war brewing and subsequently could have gone into an era of peace. Instead, the Rubaiyat and diamond necklace would have left with Vlad Demonic and the painting and notebook would have left with Zeitel. Due to these events, the early twentieth century was embroiled in two World Wars and witnessed the Bolshevik Revolution and the rise of Fascism, embodied in Adolf Hitler.

London 1942 - World War IIEdit

Despite this failure, Frank continued to work for the Secret Service for another two years. With the outbreak of World War I in August 1914, however, the War Office realized the severity of the consequences of the failed Titanic mission and could no longer ignore it. The Service fired Carlson as a scapegoat for the failure of the Titanic mission, though his severance letter states that Penny testified that she considered him a loyal agent. Frank was left destitute, with no pay off or pension provided. 

For the next 30 years, Carlson led a broken life, and made a hobby of fixing old watches and clocks. He traveled on the Hindenburg's fateful voyage in 1937. By April 1942, Carlson is a broken old man, struggling to pay rent in a run down East London apartment and being threatened by his landlady of eviction onto the streets.

Surrounded by various artifacts and remnants from that fateful mission, he often thinks back to that night 30 years previous and wonders if there was anything that he could have done in order to change history. One day, as he is pondering those same thoughts yet again, a German air raid bombs the area of Carlson's apartment. A bomb is dropped right on top of his apartment, but instead of killing him it propels him back in time to Titanic. Carlson is returned to the evening of April 14th, 1912, and has been given a second chance to alter history.

Second MissionEdit

Now in 1912, Carlson has a second chance to complete his mission. Millions of lives are at stake and the responsibility is Carlson's burden. Depending on how he completes his missions he will change history again.

There are a number of outcomes in the game. The most favourable being that the painting, the Rubaiyat, the real Lambeth necklace, and Von Haderlitz's notebook all leave the Titanic with either Carlson or his contact and co-agent, Penny Pringle.

The Perfect Game can be considered as the storyline, where a favourable ending is desired.

London 1942 - Peace or.....?Edit

Main article: Possible Outcomes

Back in his London apartment, Carlson will examine his "Memories" book on the shelf to see what he has managed to change in history. The first page, a newspaper article published about the Titanic sinking, obviously does not change regardless of how well you did in the game.

The following pages detail the key items from the mission, and Carlson will narrate what happened to them and what the consequences of their acquisition/loss have had on history. If all four key items - the Rubaiyat, painting, necklace of diamonds and the notebook have been saved from the ship, the best outcome will be achieved whereby both World Wars are averted, and the Bolshevik revolution was prevented thus resulting in world peace.

Ironically, saving none of the items is actually the second-best ending, because saving some of the items but not others results in disastrous scenarios whereby either Nazi Germany or Soviet Russia achieve world domination and conquer Britain. If only the First World War is prevented, by saving the Rubaiyat and the necklace, the Nazis are able to develop a Nuclear weapon, which they drop on London. The Soviet take-over of Europe is the most common ending.

After looking through the memory book in the perfect ending, the picture of the life preserver in the sea will change to a cheerful picture of sailing boats (the same picture can be seen in Sasha Barbicon's cabin A14 during the yoyage) and the sun will shine in through the window, a homage to Frank's success.

Passengers of the RMS Titanic
First Class  Sasha Barbicon | Eric Burns | Stephanie Burns | Frank Carlson | Daisy Cashmore | George Quincy Clifford | Andrew Conkling | Beatrix Conkling | Henry Gorse-Jones | Ribeena Gorse-Jones | Bruce Ismay | Georgia Lambeth | Charles Lambeth | Claris Limehouse | Mrs. Limehouse | Buick Riviera | Max Seidelmann | Isidor Straus | Leyland Trask | Willi von Haderlitz | Alfred Zeitel
Second Class  Penny Pringle | Edgar Troutt
Third Class  Edward Hacker | Jack Hacker | Shailagh Hacker
Crew  Lift Attendant | Third Officer Morrow | Seaman 1 | Seaman 2 | Seaman 3 | John Smethells | Stoker | The Purser
Stowaways  Vlad Demonic

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